Super Normal 7 Day Roguelike
7DRL 2020
Goal:
Descend to the 10th floor and recover the precious treasure!
Legend:
- @ - The adventurer (You)
- D - A fire breathing Dragon.
- G - Gelcube, immune to melee attacks.
- K - A vicious Kobold.
- > - Stairs down to the next level.
- # - An impassable wall.
- . - Floor.
- * - A fireball (watch the smoke trail to gauge its direction)
- $ - The Precious Treasure
Movement:
- Tap/Left click, or WASD/Arrow Keys.
Abilities:
- Tap/Left click or press 1 or 2 to use.
- Press/Left click and hold on button or Shift+ability# to view ability description.
Tips:
- Everything has 1 hp, so it's high stakes.
- Touch/click and hold on an enemy to get a description.
- Abilities refresh at the start of a new level.
Known Issues:
- There is a display bug where a gelcube that is hit by a fireball doesn't properly appear dead. - possibly fixed, I hope.
- Very rarely the enemies might get off the grid.
Status | Released |
Platforms | HTML5 |
Author | KhaoTom |
Genre | Role Playing |
Made with | Construct |
Tags | Seven Day Roguelike Challenge, Roguelike |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Touchscreen |
Development log
- Super Normal 7DRL - submissionMar 09, 2020
- 7DRL day 4Mar 06, 2020
Comments
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fun!
thanks!
The Animation was good,But I think design also have something need to fixed.
When my luck is really bad,I may die in first step.
Bugs:
It's a great design, but I keep dying from fireballs; I think it'd be helpful to have them more brightly colored. I was also hoping for an endless mode after getting the $ instead of dying at the final floor! Haha.
Thanks for playing and thanks for the bug reports.
I like the hand-drawn ASCII artstyle. The gameplay was fine, but sometimes I would spawn like 2 steps away from the exit, making the floor trivial.
I'm into it! Each level becomes a fun little puzzle to solve.
How do Gelcubes work? 50% chance of action per turn?
The chance is a bit lower than that, but generally speaking yes!
I like it. The movement helps to make it feel nice to play. The abilities are simple but useful.
Is this intended as a mobile game? It could probably make a good coffeebreak game.
yeah i tested it a lot on my phone while developing it. works good on the mobile web browser.