movement: arrow keys, left mouse button down

upgrades: left/right arrow keys, click the + symbol


  • the numbers represent enemy health and damage potential
  • when you descend, your health increases by half your power, while your power is reduced by half.
  • descending saves the level you died on, you will return here eventually.

Known issues:

  1. (maybe fixed?) sometimes an enemy cannot be hit causing a level to be unsolvable, I'm looking into it. if this happens to you run the following in the developer console: 
    1. globalThis.mobs
      1. get the list of enemies. index 0 is always the player
    2. globalThis.currentMap[y][x].mob = globalThis.mobs[index]
      1.  where y and x are the map coords and index is the index into the mobs list.
StatusIn development
Rated 4.0 out of 5 stars
(1 total ratings)
GenreRole Playing
Made withConstruct
TagsSeven Day Roguelike Challenge, Magic, Roguelike, Time Travel

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